I think it’s because I was at a meeting earlier this week where industry people were openly talking about the grave downside of capitalism, at least as we practice it here in the United States–any business that sells something to consumers which increases profits by finding ways to keep workers’ wages low ends up killing itself, but it usually takes so long that only the people in the business near the death of the business realize the problem and then it’s too late.
In other words, if consumers and workers are the same people, you have to pay your workers enough to consume your product or you’re committing slow-motion suicide. If consumers and workers aren’t the same people, you’d better hope there are enough consumers out there making more than your workers to make your business model work or you’re committing slow-motion suicide. Note that, if every business is trying to keep workers’ pay as low as possible, all businesses face the problem of not having a large enough pool of well-paid consumers who need their shit.
I keep thinking that we’re seeing this gap replicated over all parts of our society. You have something–in the case of what I care about, stories–and there’s a huge industry that takes those stories and sells them to consumers.
But you have a growing group of consumers who can’t or won’t afford the stories. They start looking for free or cheaper stories. I mean, as expensive as video games can be, what’s they’re per-hour cost? I bought the Butcher one of the Borderlands for $50 when it first came out. I don’t know how much he’s played it, but I bet I pretty easily have only spent $1 an hour on his entertainment with that game at this point. It’s roughly $7.50 an hour to see a movie. Depending on how fast or slow you read…
It’s one of the things I’ve been thinking about with the rise of fictional podcasts. That can’t be a money-making proposition by any stretch.
I guess I don’t have a fully formed idea about this except that it seems like the rise of the online magazine and the podcast and such are, in ways, people making art for people who can’t or won’t afford to consume it through traditional channels.
If a very few people will ever be lucky enough to make a living making their art and if audiences prefer not to pay for art (or to pay much less for it), I just…
I don’t know, really. I just know that it seems like a real gap between The Industry, as such, and what producers and consumers who can’t get access to The Industry are doing and I wonder what that means.